Questions about gimp compairing gimp to PS
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Questions about gimp compairing gimp to PS
I have photoshop, and i have gimp installed, and I dont know much about gimp and how it is compaired to Photoshop
I want to stop using photoshot and only use gimp, exclusivly.
i have a few questions in general
im still figuring out gimp and how to use it like photoshop. so i can get back to doing what i normally want to do, that i was doing with photoshop
#1: in over all view how does gimp stack up to Photoshop and all of its features, are they compairable? to each other.
#2: are gimp's tool's brushes filters and ect.. are they as good as photoshop. do they give the same quality output that PS does?
#3: is there anyway to install all of the availbe plugs for gimp, in a easy, effenct method/,manner, or do i have to download them all and do it that way?
#4: is their gpu support like photoshop to speed up rendering?
#5: how fast is gimp compaired to PS when rendering not just 3d also 2D paintings such as the ones seen on deviantart, thats what i do most of the time. w/o gpu support
#6; does gimp make use of muti-cores when doing rendering photos and images, & ect..
# 7; what is the core limit with gimp, are there any?
#8 thank you all for your time effort, in reading this and if you provide an, answer thank you very much.
In ending this msg, thank you my ninja's. for ninjaing this question. :)
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Questions about gimp compairing gimp to PS
I have photoshop, and i have gimp installed, and I dont know much about gimp and how it is compaired to Photoshop
I want to stop using photoshot and only use gimp, exclusivly.
i have a few questions in general
im still figuring out gimp and how to use it like photoshop. so i can get back to doing what i normally want to do, that i was doing with photoshop
#1: in over all view how does gimp stack up to Photoshop and all of its features, are they compairable? to each other.
GIMP has all of the basic stuff you need for image manipulation. the only thing is, that you sometimes don't have the comfort of Photoshop. also some special stuff is not available, for instance GIMP has no Pantone® colors availabe. but for most people GIMP will be a sufficiant alternative to photoshop. there is no list available that compares all the features. some features are comparable, others are not (almost all of the color correction tools have a counterpart, basic filters do, some other filters don't have a pendant in GIMP) – but it was never GIMPs intention to be a free PS – is beeing developed in its own way!
#2: are gimp's tool's brushes filters and ect.. are they as good as photoshop. do they give the same quality output that PS does?
the brushes are great, there are hundreds of them available in the web to enhance GIMP. they give you the same quality output. GIMPs brushes "engine" is getting more awesome with every release.
#3: is there anyway to install all of the availbe plugs for gimp, in a easy, effenct method/,manner, or do i have to download them all and do it that way?
no, sadly, there is no plugin control center or something like that yet. there are some filter packages available however which are pretty nice. i.e. the gimp fx foundry http://sourceforge.net/projects/gimpfx-foundry/files/?source=navbar. the G'MIC plugin itself contains hundreds of filters.
#4: is their gpu support like photoshop to speed up rendering?
not yet, but it's in the works
#5: how fast is gimp compaired to PS when rendering not just 3d also 2D paintings such as the ones seen on deviantart, thats what i do most of the time. w/o gpu support
currently definitely at least a bit slower but with upcoming gpu/multicore support this will be hopefully improved in future releases of GIMP. however gimp is not slow at all when opening/viewing images.
#6; does gimp make use of muti-cores when doing rendering photos and images, & ect..
not yet, but it's in the works. currently you can only use multiple cores if you process different filters at once, but the same filter cannot work faster with more cpu cores right now. at least thats what I think. what do you mean with rendering?
# 7; what is the core limit with gimp, are there any?
I don't know, I guess the limit is higher then your computer could offer ;)
#8 thank you all for your time effort, in reading this and if you provide an, answer thank you very much.
you're welcome!
In ending this msg, thank you my ninja's. for ninjaing this question. :)
Questions about gimp compairing gimp to PS
On 12/12/2012 08:39 PM, devvv wrote:
#2: are gimp's tool's brushes filters and ect.. are they as good as photoshop. do they give the same quality output that PS does?
the brushes are great, there are hundreds of them available in the web to enhance GIMP. they give you the same quality output. GIMPs brushes "engine" is getting more awesome with every release.
Also note that you can scale brush sizes on the fly with the mouse wheel - if you enable that function in the Preferences menus. I think this is a really important function. Picture worth thousand words:
http://pilobilus.net/img/mouse-scale-brush.jpg
IMO this key binding should be a default.
I also like to do "create new" in the Brushes dialog box, to open a brush editor window that I can drag and drop into a dock. I save a generic default brush with the name "000" to assure it is always first in the brushes menu. With the brush editor tab docked, it is possible to quickly adjust the shape, aspect ratio, and hardness of the "000" brush. I often find this more convenient than repeatedly switching between multiple brushes. You can also make your own custom brushes, any shape, color, etc., in the GIMP.
With the upcoming version 3.0, the GIMP will have a new, much higher resolution color model. This will close the last remaining performance gap between GIMP and Photoshop that I see in the kind of work I do.
:o)
Steve
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Questions about gimp compairing gimp to PS
I don't know, I guess the limit is higher then your computer could offer ;)
you're welcome!
I plan on getting a 64 or 128 core amd or intel server, with as much ram as posibble aprox 1TB(1024GB) or 2 TB if i happen to find one.
I I've had computers that support 64GB ram and loading any computer game you play, into ram, loads really quick, there is no lag when playing a game, from copying to a ram disk to game start-up and loading the first game level such as diablo 3 or WoW or BF3 it is very sweet.
most people think why do you need that much ram, well #1 using ram disks save your HDD and SSD from excess read/writes, that shouldent be done anyways, in the old day's yeah esp w/ a 4gb limit. now we have access to cpu's Ivy bridge that supports 128gb ram.
once you go ram, you never go black... lol sry 4 the bad pun.....
its really sketchy loading a 35+ GB game like Wow or a game such as Rage into ram that doesnt leave enough for a ram disk
esp in windows.
i know most people arent a user like i am running lots of stuff and easily useing 64 for a page file, without ram usage.
I'm just waiting for all the idots to relize they do need a huge ram cash, in their computer, and start loading their games and page file and ect... once we get the main people using pc's for gaming and get them to max their ram out, thigns will change and if people would stop buying a useless shotty pc / cheap walmart pc's/labtop
think of it as this
now i know theres always going to be bugs in software and hardware
the thousands of pc configs with current gen hardware. and just like google and android, all that varyation in hardware they cant design their OS for just one very small narrow range of hardware such as
a gaming console or
such as with apple's hardware, its very reliable, now i know. even apple has its share of bug's take the iphone, compaired to the android market, there is many-Less bugs in the iOs than there is with android
since each company must make a zillion different versions of each product from super highend down to the shittys hardware there is.
if they would only make 1 or a 2 or 3 high end labtops from each company, everything would be much cheaper
since designing each product takes millions of dollars wasted for each product when 1 version with all the features will be enough vs all the different models,
since there would be only 1 high end gpu for nvida for gaming (GTX) and only 1 for nvida and one tesla card, & 1 high end amd card, 1 high end intel & amd cpu and ect...
they only have to make 1 of each
saving each company tens of millions, since they dont have to build and maintain so many factories
and if people would save their money and buy the HQ model, and save their money for the next model thats worth an upgrade, everyone would have much more money for everything else, and way more high end games would be made since alot more people have high end pc's instead of only a few million or so.
and alot more people have a console than a high end pc.
and since theres only a few models on the market for windows, less computers means more stable and faster software for linux, for windows, for ect... focusing resources on what really matter
Questions about gimp compairing gimp to PS
Hi all,
On Thu, 13 Dec 2012 05:25:36 +0100 MasterRahl wrote:
I don't know, I guess the limit is higher then your computer could offer ;)
you're welcome!I plan on getting a 64 or 128 core amd or intel server, with as much ram as posibble aprox 1TB(1024GB) or 2 TB if i happen to find one.
I I've had computers that support 64GB ram and loading any computer game you play, into ram, loads really quick, there is no lag when playing a game, from copying to a ram disk to game start-up and loading the first game level such as diablo 3 or WoW or BF3 it is very sweet.
I was a little confused by this message, so I consulted the ##hardware channel on irc.freenode.net, and based on what they told me MasterRahl is most probably joking given that:
1. I got indirect access (by proxy) to some High Performance machines, hosted at several universities, and the most I could get was 512 GB (or half a TB) per node (running RHEL Linux or something). These computers are very pricey and I'm not sure they sell them to individuals, and they had many CPUs.
2. The largest DIMMs you can get now have 16 GB of RAM and you'll need 64 slots to make them into a 1 TB.
I guess MasterRahl was speaking tongue in chick. In any case, I think GIMP can utilise 1 TB or 2 TB of RAM, when and if they will be available, but I'm not sure if it was ever tested. Anyway, 16 GB (or less) should be more than enough for most needs. Regarding 128 cores - GIMP may not be able to fully utilise them to their maximal capacity, but utilising SMP properly is a hard problem, and it was an ongoing focus of programming language research (with some costs of making such languages less simple and less easy to learn and use).
Regards,
Shlomi Fish
----------------------------------------------------------------- Shlomi Fish http://www.shlomifish.org/ List of Text Editors and IDEs - http://shlom.in/IDEs COBOL is the old Java. Please reply to list if it's a mailing list post - http://shlom.in/reply .
Questions about gimp compairing gimp to PS
On Wed, Dec 12, 2012 at 10:53:42PM +0100, MasterRahl wrote:
#1: in over all view how does gimp stack up to Photoshop and all of its features, are they compairable? to each other.
I've tried to answer this from a photography point of view here
http://photo.stackexchange.com/a/7691/1943
as fairly as possible. (If there's anything missing or which should be corrected, let me know.) This is aimed squarely at photography, though; graphic design or image creation and related features aren't considered.
Matthew Miller mattdm@mattdm.org
Questions about gimp compairing gimp to PS
On 12-12-12 04:53 PM, MasterRahl wrote:
I have photoshop, and i have gimp installed, and I dont know much about gimp and how it is compaired to Photoshop
I want to stop using photoshot and only use gimp, exclusivly.
i have a few questions in general
It would be better if you first answer a question about your use of Photoshop. What features in the program are important to you in what you do? Are you generating images for a web site or for print media?
You can do (almost?) anything with GIMP that you can do with Photoshop but the ease with which you can do so will vary. If you need high bit depth GIMP is getting there but the support isn't fully there yet. If you need a colour managed work flow (ie. for print work), GIMP may or may not have what you need. I don't use GIMP to create images for print media so I can't give you any hard details on using it for print images.
Cheers! Kevin. http://www.ve3syb.ca/ |"Nerds make the shiny things that distract Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're | powerful!" #include | --Chris Hardwick
Questions about gimp compairing gimp to PS
On 12/14/2012 12:04 PM, Matthew Miller wrote:
On Wed, Dec 12, 2012 at 10:53:42PM +0100, MasterRahl wrote:
#1: in over all view how does gimp stack up to Photoshop and all of its features, are they compairable? to each other.
I've tried to answer this from a photography point of view here
http://photo.stackexchange.com/a/7691/1943
as fairly as possible. (If there's anything missing or which should be corrected, let me know.) This is aimed squarely at photography, though; graphic design or image creation and related features aren't considered.
It looks like you are very familiar with both packages, which is unusual. Thanks for taking the time to write a detailed feature comparison, I have not seen one before.
In re mathemagical upscaling, I have been using a plugin called "upsize" that seems to give consistently better results than cubic interpolation. I don't know who made it or what math it uses; I think I got it from the plugin registry site.
In re adjustment layers, I may be missing something fundamental but I seem to be doing the same thing, more or less, in the GIMP:
1) To run the filter against one layer, duplicate the layer and work on that. To run it against a multi-layer image, do "copy visible" and paste this in as a new top layer. This will be the "adjustment layer."
2) Apply the desired filter, with a stronger effect than your finished result should have. Try to go "just a little" overboard.
3) Adjust the transparency of the layer to adjust the net effect of the applied filter on the image. As/when indicated, set the filtered layer's mode so that only the values you want to change are affected by it.
I find that deliberately overdoing a filter and dialling back its strength with transparency and mode adjustments, gets better results than guesswork and undo/tweak/redo operations - and does so in a tiny fraction of the time. It's also non-destructive with regard to other layers, which is a Very Good Thing. If this is the workflow an adjustment layer helps the user do in Photoshop, props to Adobe for creating a feature that makes this paradigm more accessible to the user.
:o)
Steve
Questions about gimp compairing gimp to PS
On Fri, Dec 14, 2012 at 5:44 PM, Steve Kinney wrote:
In re adjustment layers, I may be missing something fundamental but I seem to be doing the same thing, more or less, in the GIMP:
Nah. In PS I can insert a "levels" layer. Everything under the layer is affected by the levels operation. But here's the kicker - you can always go back and adjust the levels settings. I don't use PS all that much anymore, but there were a few adjustment layers that real time-savers ("colorize" being one).
As you say, you can "sort of" get the same result in GIMP manually but the mechanism is not the same at all.
Chris
Questions about gimp compairing gimp to PS
See this page for "multi-threaded gimp" https://mail.gnome.org/archives/gimp-user-list/2012-October/thread.html (they attended to the topic of cores during saving, etc.)
I already tried to post once in response to this topic, but i'll try again. i will always have gimp on my machine, but i worked in graphics for a long time, and i think the ability to have cross-program filters is invaluable. such as photoshop to illustrator etc. If you use that kind of thing or could find a use to learn it.
a while back my brother found an unopened box of photoshop cs2 in a
thrift store for 2 bucks. And i pushed a little with adobe and
registered it online.
And now I heard about this "adobe creative cloud" and that old cs2
qualified me to
join at 30/month. and that includes all the major 18 adobe programs,
64 bit, and
typekit premium, which is 50/yr by itself. so i took it. i mean, gimp
is great, and i guess
you can get a lot of graphics geek factor with using it, but let's
face it, one of the
other features about photoshop is that a lot of studios and designers
use it, templates are made for or from it, etc. It's just the standard
for a lot of the art/.design world.
And a lot of the great thing about that creative cloud is photoshop is
just the entry point,
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For
30 a month?
Daniel
On 12/14/12, Chris Mohler wrote:
On Fri, Dec 14, 2012 at 5:44 PM, Steve Kinney wrote:
In re adjustment layers, I may be missing something fundamental but I seem to be doing the same thing, more or less, in the GIMP:
Nah. In PS I can insert a "levels" layer. Everything under the layer is affected by the levels operation. But here's the kicker - you can always go back and adjust the levels settings. I don't use PS all that much anymore, but there were a few adjustment layers that real time-savers ("colorize" being one).
As you say, you can "sort of" get the same result in GIMP manually but the mechanism is not the same at all.
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Questions about gimp compairing gimp to PS
On 12/15/2012 01:39 AM, Daniel Smith wrote:
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For 30 a month?
You mean, 360 a year? For plenty of stuff I may never use?
Questions about gimp compairing gimp to PS
On 12/15/2012 08:46 PM, Ofnuts wrote:
On 12/15/2012 01:39 AM, Daniel Smith wrote:
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For 30 a month?
You mean, 360 a year? For plenty of stuff I may never use?
I could be wrong but... For stuff that fails if your network connection goes down?
:o)
Questions about gimp compairing gimp to PS
well you actually download the software.
i haven't tried to run it without a connection.
and yeah the 360 a year is probably only the first year.
but some people like adobe and typekit fonts a lot.
and not having to pay for them takes it down to 310 right there.
there are a lot of other alternatives out there too fontwise, and
that space is only going to grow. you could make the same
"may never use" argument to prove that every single person
in the world should not download anything, some people have no use for it.
i just know video seems to be a big deal coming on lately esp with html5 and
maybe some people who had an interest in pshop or gimp might have an interest in
AE or Premiere etc.
Dan
On 12/15/12, Steve Kinney wrote:
On 12/15/2012 08:46 PM, Ofnuts wrote:
On 12/15/2012 01:39 AM, Daniel Smith wrote:
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For 30 a month?
You mean, 360 a year? For plenty of stuff I may never use?
I could be wrong but... For stuff that fails if your network connection goes down?
:o)
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Questions about gimp compairing gimp to PS
Oh, and one more thing, I am in no way denigrating gimp by
suggesting an alternative. In fact, if I had enough money, and
i probably will someday soon, I would use gimp in a way that would
turn it into a powerhouse of usefulness that i believe is being completely
ignored by this community, but like a lot of others here I'll just keep my
mouth shut till i try it.
Thanks again
Dan
On 12/15/12, Daniel Smith wrote:
well you actually download the software. i haven't tried to run it without a connection. and yeah the 360 a year is probably only the first year. but some people like adobe and typekit fonts a lot. and not having to pay for them takes it down to 310 right there. there are a lot of other alternatives out there too fontwise, and that space is only going to grow. you could make the same "may never use" argument to prove that every single person in the world should not download anything, some people have no use for it. i just know video seems to be a big deal coming on lately esp with html5 and
maybe some people who had an interest in pshop or gimp might have an interest in
AE or Premiere etc.
DanOn 12/15/12, Steve Kinney wrote:
On 12/15/2012 08:46 PM, Ofnuts wrote:
On 12/15/2012 01:39 AM, Daniel Smith wrote:
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For 30 a month?
You mean, 360 a year? For plenty of stuff I may never use?
I could be wrong but... For stuff that fails if your network connection goes down?
:o)
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Questions about gimp compairing gimp to PS
On Sat, Dec 15, 2012 at 3:44 AM, Steve Kinney wrote:
In re mathemagical upscaling, I have been using a plugin called "upsize" that seems to give consistently better results than cubic interpolation. I don't know who made it or what math it uses; I think I got it from the plugin registry site.
http://libregraphicsworld.org/blog/entry/advanced-samplers-for-gegl-to-be-crowdfunded
"It started with a GIMP plug-in called Upsize that was written in 2008 by Adam Turcotte and Nicolas Robidoux. The plug-in implemented an early version of upscaling algorithms.
You can still use it to get a basic idea about the kind of improvements. But bear in mind that the present day interpolation methods are far ahead of that. One might say, those are outdated prototypes.
After publishing the plug-in Nicolas was notified about GEGL which resulted in a Google Summer of Code 2009 project. Two students, Adam Turcotte and Eric Daoust, were mentored by Nicolas and implemented a few advanced samplers for downscaling and upscaling."
Alexandre Prokoudine http://libregraphicsworld.org
Questions about gimp compairing gimp to PS
On Sun, Dec 16, 2012 at 5:46 AM, Ofnuts wrote:
On 12/15/2012 01:39 AM, Daniel Smith wrote:
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For 30 a month?
You mean, 360 a year? For plenty of stuff I may never use?
As in "I make $60K as a designer and I ain't paying 360 a year for my tools"? :-P
Alexandre Prokoudine http://libregraphicsworld.org
Questions about gimp compairing gimp to PS
Alexandre,
well, design has never really been considered a high paid occupation
now, has it?
I'm even on this list only because i have a partial interest in
graphics coming from the
ten years i considered myself a "potential designer".
Boy was that a mistaken period. Followed by my equally painful "period
of revelations".
Like I said before, to view open source as if it's all white knights
is a misnomer. A lot of the original creators of open source, as much
as I love it, are now sitting very fat and sassy:
http://nactag.info/map.asp?addr=4RB3%20QK5N&label=Linus%20Torvalds%27%20House
:)
dan
On 12/16/12, Alexandre Prokoudine wrote:
On Sun, Dec 16, 2012 at 5:46 AM, Ofnuts wrote:
On 12/15/2012 01:39 AM, Daniel Smith wrote:
it also has After Effects, Premiere Pro, etc. Lots of good stuff. For 30 a month?
You mean, 360 a year? For plenty of stuff I may never use?
As in "I make $60K as a designer and I ain't paying 360 a year for my tools"? :-P
Alexandre Prokoudine http://libregraphicsworld.org
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Questions about gimp compairing gimp to PS
On Sun, Dec 16, 2012 at 5:08 PM, Daniel Smith wrote:
Alexandre,
well, design has never really been considered a high paid occupation now, has it?
By whom? :) Besides, a lot depends on lifestyle. Living frugally on $60K vs. living lavishly on $120K turns out to be pretty much the same thing or even better.
The point I'm trying to make is that in the long run "whatever works best" is still the best approach. We can argue about licenses and "evil" vendors all we like, but once you do paid projects and treat this job seriously, justifying software expenses can be not such a big deal. Similarly, it's quite OK for people to buy Apple hardware if they have a project to pay the expense off nicely.
This is really about looking at things through investment lens.
Like I said before, to view open source as if it's all white knights is a misnomer.
Indeed :)
Alexandre Prokoudine http://libregraphicsworld.org
Questions about gimp compairing gimp to PS
On Fri, Dec 14, 2012 at 9:04 PM, Matthew Miller wrote:
On Wed, Dec 12, 2012 at 10:53:42PM +0100, MasterRahl wrote:
#1: in over all view how does gimp stack up to Photoshop and all of its features, are they compairable? to each other.
I've tried to answer this from a photography point of view here
Matthew, unfortunately the link to a paper on skin color selection is no longer working. Could you please say what paper exactly it was?
Alexandre Prokoudine http://libregraphicsworld.org
Questions about gimp compairing gimp to PS
well, you're the one who mentioned money.
being somewhat older now i would also very much note the need for a
good circle of friends and community, and a committed life's partner
etc for when you can't take care of yourself (or perhaps make any
money).
believe it or not it's a real possibility. I can't believe looking
back how many of my friends never made it past 30.
but here was the actual page that made me stop and think about typekit:
http://www.briangardner.com/typekit-fonts/
and this was a good article:
http://www.briangardner.com/minimalist-design/
have a good day.
dan
On 12/16/12, Alexandre Prokoudine wrote:
On Sun, Dec 16, 2012 at 5:08 PM, Daniel Smith wrote:
Alexandre,
well, design has never really been considered a high paid occupation now, has it?By whom? :) Besides, a lot depends on lifestyle. Living frugally on $60K vs. living lavishly on $120K turns out to be pretty much the same thing or even better.
The point I'm trying to make is that in the long run "whatever works best" is still the best approach. We can argue about licenses and "evil" vendors all we like, but once you do paid projects and treat this job seriously, justifying software expenses can be not such a big deal. Similarly, it's quite OK for people to buy Apple hardware if they have a project to pay the expense off nicely.
This is really about looking at things through investment lens.
Like I said before, to view open source as if it's all white knights is a misnomer.
Indeed :)
Alexandre Prokoudine http://libregraphicsworld.org
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