Attach Gimp file in to Blender
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Attach Gimp file in to Blender | OnyX | 24 Jan 17:27 |
Attach Gimp file in to Blender | Michael J. Hammel | 24 Jan 18:35 |
Attach Gimp file in to Blender | Claus Cyrny | 24 Jan 21:21 |
Attach Gimp file in to Blender | Elwin Estle | 25 Jan 02:59 |
Attach Gimp file in to Blender | OnyX | 25 Jan 17:08 |
- postings
- 8
Attach Gimp file in to Blender
Hello,
In severel Blender tuts, I need to go in to Gimp and made things and then
export it in to Blender. <
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html
>
I have try to covert to blend file, gif, jpeg, but i got messages "wrong "filendelse.
Please, can you advice me
Thank you in advance.
Attach Gimp file in to Blender
On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote:
In severel Blender tuts, I need to go in to Gimp and made things and then export it in to Blender. <
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html
Nice. I wish I spoke German (that's the language there, right?). Looks like a pretty nice site.
I have try to covert to blend file, gif, jpeg, but i got messages "wrong "filendelse.
Not sure that that translates too, but you should only have to use "File->Save as" and then type the name and file extension, such as "MyFile.jpg". GIMP will save the image in the format specified by the filename extension. There shouldn't be any converting required, unless you need an indexed image (re: GIF), in which case you do "Image->Mode->Indexed" before you save the file.
Attach Gimp file in to Blender
Michael J. Hammel wrote:
On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote:
In severel Blender tuts, I need to go in to Gimp and made things and then export it in to Blender.
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html
??? You can /import/ bitmap files from Gimp to Blender, but Gimp doesn't save anything in Blender's .blend format, since .blend is a format for storing 3D scenes, and this doesn't make any sense in the context of the Gimp. I am assuming that you would like to export height maps into Blender? For this, you could use formats like PNG or TIFF, even JPG. You would only need grayscale images for this, AFAIK (no RGB), and I wouldn't recommend converting the maps to indexed colors: a) I'm not sure if Blender could handle this, and b) you lose too much detail.
Nice. I wish I spoke German (that's the language there, right?).
It's actually French! ;-)
Claus
Attach Gimp file in to Blender
Well...perhaps you already know this, but when you load a graphic file in Blender, you do have the option of "packing" it and making it part of the .blend file. But now, Gimp doesn't save native .blend format files.
--- On Sat, 1/24/09, Claus Cyrny wrote:
From: Claus Cyrny
Subject: Re: [Gimp-user] Attach Gimp file in to Blender To: "Michael J. Hammel"
Cc: gimp-user@lists.XCF.Berkeley.EDU Date: Saturday, January 24, 2009, 3:21 PM Michael J. Hammel wrote:On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote:
In severel Blender tuts, I need to go in to Gimp
and made things and then
export it in to Blender.
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html
??? You can /import/ bitmap files from Gimp to Blender, but Gimp
doesn't save anything in Blender's .blend format, since .blend is
a format for storing 3D scenes, and this doesn't make any sense in
the context of the Gimp. I am assuming that you would like to export
height maps into Blender? For this, you could use formats like
PNG or TIFF, even JPG. You would only need grayscale images for this,
AFAIK (no RGB), and I wouldn't recommend converting the maps to indexed
colors: a) I'm not sure if Blender could handle this, and b) you lose
too much detail.Nice. I wish I spoke German (that's the language
there, right?).
It's actually French! ;-)
Claus
- postings
- 8
Attach Gimp file in to Blender
Thank, everyone.
I think this Blender tuts is very old, because, I easy can make this High maps in my Blender 2.48.
I vill soon start using Gimp again
see you
Well...perhaps you already know this, but when you load a graphic file in
Blender, you do have the option of "packing" it and making it part of the .blend file. But now, Gimp doesn't save native .blend format files.
--- On Sat, 1/24/09, Claus Cyrny wrote:
From: Claus Cyrny
Subject: Re: [Gimp-user] Attach Gimp file in to Blender To: "Michael J. Hammel"
Cc: gimp-user@lists.XCF.Berkeley.EDU Date: Saturday, January 24, 2009, 3:21 PM Michael J. Hammel wrote:On Sat, 2009-01-24 at 17:27 +0100, OnyX wrote:
In severel Blender tuts, I need to go in to Gimp
and made things and then
export it in to Blender.
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/paysages/index-ang.html
??? You can /import/ bitmap files from Gimp to Blender, but Gimp
doesn't save anything in Blender's .blend format, since .blend is
a format for storing 3D scenes, and this doesn't make any sense in
the context of the Gimp. I am assuming that you would like to export
height maps into Blender? For this, you could use formats like
PNG or TIFF, even JPG. You would only need grayscale images for this,
AFAIK (no RGB), and I wouldn't recommend converting the maps to indexed
colors: a) I'm not sure if Blender could handle this, and b) you lose
too much detail.Nice. I wish I spoke German (that's the language
there, right?).
It's actually French! ;-)
Claus