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New feature inquiry.

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B8036E29-D8D1-11D8-BD69-000... 07 Oct 20:29
  New feature inquiry. Øyvind Kolås 22 Jul 12:15
40F17CE1.4010202@chs.chalme... 07 Oct 20:29
40F9CD67.50405@aet-usa.com 07 Oct 20:29
Øyvind Kolås
2004-07-22 12:15:07 UTC (over 20 years ago)

New feature inquiry.

On Sun, 18 Jul 2004 17:47:05 +0200, Daniel Egger wrote:

... with the integration of GEGL and more flexible data types it might be worth to look into that again. I'd certainly enjoy the idea of doing the composition using the GPU and shader programs.

The problem might be when you have some operations that you can accelerate with the GPU, and some operations that you need to perform using the CPU. As long as you can assume memory transfers in both directions are free there is no problem, apart from this hurdle, there is no reason not do gradually start porting GEGL nodes to use optional,. hardware acceleration,. sacrificing some quality for speed. Each node ported would be a separate change,. a wider change would be to specify the "glitz'ness" as a property of the pixel representation,. and somehow attempt using that special "blessed" pixel representation throughout the pipeline,. this is rather unfeasible IMO

/Øyvind K,