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Texturing 3D object problems

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Texturing 3D object problems Crs Mrn 06 Mar 09:59
Crs Mrn
2014-03-06 09:59:35 UTC (over 10 years ago)

Texturing 3D object problems

Hi. I am an user of Blender and Gimp. In Gimp, I met some problems with texturing. I am trying to follow the tutorial which I linked here http://blenderartists.org/forum/showthread.php?329319-Painting-Textures-in-Blender-and-Gimp .

It is for Photoshop, and using the same techniques in Gimp gives me problems. So...here is my pipeline and the problem. 1. I export the UV snapshot from Blender and load it in Gimp. 2. I load a texture image in a new layer, let's say a wooden texture. 3. I place the image above a desired UV shell. 4. I select the UV snapshot layer, then with the magic wand selection tool, I select the region outside the shells. 5. With the selection active, I select the texture layer then press delete. 6. The texture outside the shells get deleted. However, the texture covers some unwanted shells, resulting some texture scraps. 7. With the rectangle sellection box and the texture layer selected, I select the scraps then press delete. The problem is that nothing happens. What I done wrong? How to fix this?
How to texture in Gimp?