transparent transformation preview
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transparent transformation preview | Patrice Poly | 01 Mar 03:09 |
transparent transformation preview | David Gowers | 01 Mar 03:38 |
transparent transformation preview
Hello
I have searched a lot about this, and couldn't find anything apart a few lines in an old summer of code page, and in this old webpage : http://www.re.org/tom/computer/gimp/index.html#preview unfortunately this patch only applies to 2.3
this is why I allow myself to post here as a feature wish, even though I am absolutely not a coder.
I am using GIMP every single day for my 3D texturing work, and i have to blend
together parts of photographies in an interactive way.
Parts need to be lined accurately so that you don't create blur in the
blending areas.
( someone told me Hugin does it perfectly, but at a first glance, it seems to
involve complex settings and a lot of click work before it computes a
solution, when you just need to move things on the fly and see how it goes .
Hugin seems to be more suitable for assembling large images together than a
lot of little parts )
As GIMP is now, you need to move/scale/rotate/shear/perspective a selection or a layer, apply transformation, check if it lines good, undo, transform again, check, etc, because the preview always turn to totally opaque , whatever the layer opacity is.
Having a little slider to set the preview mode/transparency would be a real enhancement for this kind of workflow. Another clean solution would be that the preview simply follows the active layer mode/opacity .
I have read about Iwarp as a tool, that combined with a transparent transform preview would turn GIMP into a fantastic texturing tool.
I have no clue how difficult it can be to code this, but I hope the developers of GIMP can find an interest in this.
With all my thanks for all the work done,
regards
patrice poly
transparent transformation preview
Hi Patrice,
On Sat, Mar 1, 2008 at 12:39 PM, Patrice Poly wrote:
Hello
I have searched a lot about this, and couldn't find anything apart a few lines in an old summer of code page, and in this old webpage : http://www.re.org/tom/computer/gimp/index.html#preview unfortunately this patch only applies to 2.3
this is why I allow myself to post here as a feature wish, even though I am absolutely not a coder.
I am using GIMP every single day for my 3D texturing work, and i have to blend together parts of photographies in an interactive way. Parts need to be lined accurately so that you don't create blur in the blending areas.
( someone told me Hugin does it perfectly, but at a first glance, it seems to involve complex settings and a lot of click work before it computes a solution, when you just need to move things on the fly and see how it goes . Hugin seems to be more suitable for assembling large images together than a lot of little parts )As GIMP is now, you need to move/scale/rotate/shear/perspective a selection or a layer, apply transformation, check if it lines good, undo, transform again, check, etc, because the preview always turn to totally opaque , whatever the layer opacity is.
Having a little slider to set the preview mode/transparency would be a real enhancement for this kind of workflow. Another clean solution would be that the preview simply follows the active layer mode/opacity .
In order to have a genuinely clean solution, I believe that GEGL needs to be integrated for layer compositing. Because the main issue here is that, when you overlay an preview of N opacity over a layer of N opacity, the appearance is that of
N opacity -- ie. such a preview is still not accurate. It's the same effect that occurs when you draw a dab of paint at 50% opacity and then draw another over the top -- the result is more than 50% opaque.
What needs to happen is, the preview is composited onto the layer with 100% opacity, before that layer is composited onto the one below. This is rather tricky and without a graph-based image display, it is difficult to do in a non-kludgey way.
I have read about Iwarp as a tool, that combined with a transparent transform preview would turn GIMP into a fantastic texturing tool.
I have no clue how difficult it can be to code this, but I hope the developers of GIMP can find an interest in this.
With all my thanks for all the work done,
regards
patrice poly