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weekend 2.6 UI roadmap roundup...

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weekend 2.6 UI roadmap roundup... peter sikking 29 Oct 17:06
mailman.127879.1193683581.1... 07 Oct 20:25
  weekend 2.6 UI roadmap roundup... Guillermo Espertino 29 Oct 23:16
   weekend 2.6 UI roadmap roundup... David Gowers 30 Oct 00:45
   weekend 2.6 UI roadmap roundup... Sven Neumann 30 Oct 07:42
peter sikking
2007-10-29 17:06:39 UTC (about 17 years ago)

weekend 2.6 UI roadmap roundup...

hi all,

let me see what since friday has been said (UI-wise) concerning the roadmap.

Martin wrote:

I suspect making use of Cairo won't impose significant changes to the spec?

Well it does, because instead of the current 1-bit (invert) graphics for displaying the UI on the canvas, we could lighten/darken with a much higher 'bit depth'. Which means that the current workarounds (e.g. showing no side handles except on mouse over) can be replaced.

Then Sven put these (UI related) projects on the map, but not necessarily on the 2.6 roadmap:

* next generation size entries

* finishing of: * Heal Tool
* Sample Points
* Foreground Select Tool

* Floating Selections

* Alpha Channel

* Layer boundaries

The ideas for these are mostly in sync with the conclutions the UI team reached during the expert evaluation. Here I want to say that what gets put on the 2.6 roadmap will be specified first because it has a higher priority.

And then Guillermo opened the the debate about user request number one:

and everybody starts discussing _how_ this could be done...

guys, roadmapping is about what you will deal with in the next release (s),
absed on how hard it will be to implement.

Now I really want to solve this mayor issue, it will be a multi-facetted solution, but the developers keep telling me that it is not going to be easy to implement.

Even to do the bare minimum ("Removed the extra menu bar, the inspectors have been made real floating windows", a first stage of usability bug fixing before) would, if I understood Mitch + Yosh right, involve patching all mayor window managers out there.

I am all for it that we do this as soon as possible, but I can also understand that it is too much for 2.6.

--ps

founder + principal interaction architect man + machine interface works

http://mmiworks.net/blog : on interaction architecture

Guillermo Espertino
2007-10-29 23:16:39 UTC (about 17 years ago)

weekend 2.6 UI roadmap roundup...

I'd add the quality of downscaling as a high priority need. Currently it's possible to downscale images using 50% steps at a time (it was discussed before) but it would be better if one single scaling step produces the best quality possible (maybe automating the 50% steps, as it was discussed before).
IIRC Sven informed that this issue would be easier to address with GEGL, so I don't know if proposing this fix before GEGL is appropriate. Anyway I'd like to point that it's a need for people who work with graphics for the web.

Gez.

David Gowers
2007-10-30 00:45:15 UTC (about 17 years ago)

weekend 2.6 UI roadmap roundup...

Actually I got the impression that it had changed, and now box-filtering was used, which does account for all input pixels. OTOH, Lanczos currently produces poor results. Geert Jordaans (sp?) was working on improving this.

On 10/30/07, Guillermo Espertino wrote:

I'd add the quality of downscaling as a high priority need. Currently it's possible to downscale images using 50% steps at a time (it was discussed before) but it would be better if one single scaling step produces the best quality possible (maybe automating the 50% steps, as it was discussed before).
IIRC Sven informed that this issue would be easier to address with GEGL, so I don't know if proposing this fix before GEGL is appropriate. Anyway I'd like to point that it's a need for people who work with graphics for the web.

Gez.

Sven Neumann
2007-10-30 07:42:24 UTC (about 17 years ago)

weekend 2.6 UI roadmap roundup...

Hi,

On Mon, 2007-10-29 at 19:16 -0300, Guillermo Espertino wrote:

I'd add the quality of downscaling as a high priority need. Currently it's possible to downscale images using 50% steps at a time (it was discussed before) but it would be better if one single scaling step produces the best quality possible (maybe automating the 50% steps, as it was discussed before).

This is an important issue. But it has to be addressed in GEGL as we will soon start to use the GEGL scaling routines. Definitely an important task to put on the tasks list for GEGL.

Sven