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Build problems on OS X

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Build problems on OS X Ettore Pasquini 20 Feb 23:54
Build problems on OS X Øyvind Kolås 21 Feb 00:50
Build problems on OS X Øyvind Kolås 21 Feb 01:40
Build problems on OS X Ettore Pasquini 21 Feb 02:51
Build problems on OS X Ettore Pasquini 22 Feb 00:05
Build problems on OS X Øyvind Kolås 26 Feb 18:00
Ettore Pasquini
2008-02-20 23:54:27 UTC (about 17 years ago)

Build problems on OS X

Hello everyone, this is my first post to this list. I am trying to build GIMP on Mac OS X from svn, and after building and installing many libraries (via MacPorts) I have come to a halt with GEGL. I am building GEGL from svn; autogen.sh and ./configure complete fine with no errors, however make is failing with:

Making all in bin Making all in node-editors
brightness-contrast.dylib
ld: Undefined symbols:
_gegl_gui_flush
_gegl_node_editor_class_set_pattern
_gegl_node_editor_get_type
_gegl_widget_get_cr
/usr/bin/libtool: internal link edit command failed make[3]: *** [brightness-contrast.dylib] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2

It seems like the sources inside bin/node-editors are not built. Cd'ing into that directory and running make locally fails with the same errors. I am not familiar with gegl so before starting messing up the makefiles I wanted to ask if there's anyone who can help me on this.

Thanks in advance,

Ettore

Øyvind Kolås
2008-02-21 00:50:51 UTC (about 17 years ago)

Build problems on OS X

On Wed, Feb 20, 2008 at 10:54 PM, Ettore Pasquini wrote:

Hello everyone, this is my first post to this list. I am trying to build GIMP on Mac OS X from svn, and after building and installing many libraries (via MacPorts) I have come to a halt with GEGL.

GEGL has not yet been successfully built on Mac OS X, please upgrade to the vrey latest version and try again and report back whether it compiles succesfully or not.

/Øyvind K.

Øyvind Kolås
2008-02-21 01:40:32 UTC (about 17 years ago)

Build problems on OS X

On Wed, Feb 20, 2008 at 11:50 PM, Øyvind Kolås wrote:

On Wed, Feb 20, 2008 at 10:54 PM, Ettore Pasquini wrote:
> Hello everyone, this is my first post to this list. I am trying to build > GIMP on Mac OS X from svn, and after building and installing many libraries > (via MacPorts) I have come to a halt with GEGL.

GEGL has not yet been successfully built on Mac OS X, please upgrade to the vrey latest version and try again and report back whether it compiles succesfully or not.

Please ignore that last mail, the last commit experimenting with libtool has now been reverted pending a better solution to the issue. Builds on linux and win32 using gcc should work again, pending a real solution for other platforms.

/Øyvind K.

Ettore Pasquini
2008-02-21 02:51:05 UTC (about 17 years ago)

Build problems on OS X

On 2/20/08 4:40 PM, "Øyvind Kolås" wrote:

On Wed, Feb 20, 2008 at 11:50 PM, Øyvind Kolås wrote:

On Wed, Feb 20, 2008 at 10:54 PM, Ettore Pasquini wrote:

Hello everyone, this is my first post to this list. I am trying to build GIMP on Mac OS X from svn, and after building and installing many libraries (via MacPorts) I have come to a halt with GEGL.

GEGL has not yet been successfully built on Mac OS X, please upgrade to the vrey latest version and try again and report back whether it compiles succesfully or not.

Please ignore that last mail, the last commit experimenting with libtool has now been reverted pending a better solution to the issue.

I just ran an svn update and the build went a step further - at least now the bin directory gets built. I'm not sure if the stuff inside bin/node-editors is vital, however I don't see any build products in there. In any case, the gegl tool gets built, inside ./bin.

Now I get these errors on the samples:

Making all in docs Making all in gallery
Making all in data
make[4]: Nothing to be done for `all'. --[Updating sample compositions]--
./OpenRaster-00.xml
make[5]: *** No rule to make target `OpenRaster-00.png'. Stop. ./OpenRaster-01.xml
make[5]: *** No rule to make target `OpenRaster-01.png'. Stop. ./OpenRaster-04.xml
make[5]: *** No rule to make target `OpenRaster-04.png'. Stop. ./clones.xml
make[5]: *** No rule to make target `clones.png'. Stop. make[4]: *** [pngs] Error 2
make[3]: *** [all-recursive] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2

Make stops there... Do you think I can ignore those errors? At least for now? Thx again.

Ettore

Ettore Pasquini
2008-02-22 00:05:48 UTC (almost 17 years ago)

Build problems on OS X

On 2/20/08 5:51 PM, "Ettore Pasquini" wrote:

On Wed, Feb 20, 2008 at 11:50 PM, Øyvind Kolås wrote:

GEGL has not yet been successfully built on Mac OS X, please upgrade to the vrey latest version and try again and report back whether it compiles succesfully or not.

I wrote a blog post about that:

http://cubelogic.org/act/building-gegl-and-babl-on-mac-os-x.html

Ettore

Øyvind Kolås
2008-02-26 18:00:40 UTC (almost 17 years ago)

Build problems on OS X

On Thu, Feb 21, 2008 at 11:05 PM, Ettore Pasquini wrote:

On 2/20/08 5:51 PM, "Ettore Pasquini" wrote:

>> On Wed, Feb 20, 2008 at 11:50 PM, Øyvind Kolås wrote: >>>

GEGL has not yet been successfully built on Mac OS X, please upgrade

>>> to the vrey latest version and try again and report back whether it >>> compiles succesfully or not.

I wrote a blog post about that:

http://cubelogic.org/act/building-gegl-and-babl-on-mac-os-x.html

GEGL has now finally been confirmed to be working correctly on Mac OSX and we're closing in on the 0.0.16 release.

/Øyvind K.