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Make Scale dialog less painful for physical media?

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Make Scale dialog less painful for physical media? Omari Stephens 14 Jul 21:17
  Make Scale dialog less painful for physical media? Michael Grosberg 15 Jul 17:10
Omari Stephens
2013-07-14 21:17:23 UTC (over 11 years ago)

Make Scale dialog less painful for physical media?

Howdy, y'all

I'd like to propose a modification to the Scale dialog.

To start off with, it seems there are two major usecases for the dialog. The difference is whether the user cares about the appearance of the image in the physical world.

For images where it doesn't matter (say, designing a 128x128px icon), the resolution boxes are pretty much useless. The image will default to something (90/100/320) that everything else will ignore. Good to go.

For images where it _does_ matter (I'm working up some 8"x12" prints right now), the Scale dialog is excruciating to work with: 1) The resolution boxes should be the _first_ items in the dialog, since the meaning of the other boxes depends on the resolution being set properly

2) The units should default to some physical size (like inches), rather than to pixels.

Ideally, the workflow for the dialog in the physical case (8"x12", 300dpi) would be something like the following:

1) Image -> Scale Image... [Input focus should land on resolution] 2) Enter "300" for 300dpi
4) Hit "tab" should get me to Width, but it's cool if I have to hit tab twice
5) Enter "8" for 8 inches
6) Make sure that the other dimension auto-updates to 12 inches 7) Hit Enter

At a high level, the common case for "Scale Image" is when the aspect ratio is constant and the X and Y resolution either both don't matter, or are equivalent. The default behavior for the pixel-only workflow already does this. I can start Scale, enter the horizontal dimension, and hit Enter. Done.

For the physical workflow, it should be just as simple: 300dpi, 8" wide (for a portrait-orientation photo), Done.

--xsdg

Michael Grosberg
2013-07-15 17:10:07 UTC (over 11 years ago)

Make Scale dialog less painful for physical media?

Omari Stephens xsdg.org> writes:

Howdy, y'all

I'd like to propose a modification to the Scale dialog.

To start off with, it seems there are two major usecases for the dialog. The difference is whether the user cares about the appearance of the image in the physical world.

The problem is that there are two related dialogs, scale image and print size. One only concerns pixel size, the other concerns print size.

It is true that sometimes you want to change both at the same time - for example, when you edit pictures for print, you sometime want to scale them to a certain print size AND a certain resolution.

The best solution is unifying them to a single dialog, with Pixel size, print size and resolution controls. There should be a lock icon next to each and the three locks should work like a radio button, only one control can be locked at any given time. So, you lock one, modify the second, and the third changes accordingly.