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Dissolve blending mode

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Dissolve blending mode Ville Sokk 18 Mar 19:53
  Dissolve blending mode Ville Sokk 19 Mar 19:53
   Dissolve blending mode Ville Sokk 27 Mar 08:15
Ville Sokk
2012-03-18 19:53:07 UTC (over 12 years ago)

Dissolve blending mode

Dissolve blending mode. The category should be changed, I don't know about the compositor categories so I just left it at "compositors:math". I tried to follow the way GIMP's dissolve works but gegl is obviously different. There's no mask or opacity input like in GIMP, I assume masking or gegl:opacity is already done on the inputs. Tell me if I need to change something or add those properties.

Ville Sokk
2012-03-19 19:53:42 UTC (over 12 years ago)

Dissolve blending mode

Moved to GIMP.

On Sun, Mar 18, 2012 at 9:53 PM, Ville Sokk wrote:

Dissolve blending mode. The category should be changed, I don't know about the compositor categories so I just left it at "compositors:math". I tried to follow the way GIMP's dissolve works but gegl is obviously different. There's no mask or opacity input like in GIMP, I assume masking or gegl:opacity is already done on the inputs. Tell me if I need to change something or add those properties.

Ville Sokk
2012-03-27 08:15:17 UTC (over 12 years ago)

Dissolve blending mode

New version that subclasses GeglOperationComposer so it could use the buffer class methods.
* the pattern is now fixed (doesn't move when the layer is moved), like the original
* should work with premultiplied and normal colours * looks like the original, except that the pattern is not pixel to pixel identical
* doesn't work when there's no underlying layer (like the other modes at the moment)
There's a problem with the buffer's coordinates. gegl_buffer_get_x or get_y always returns -4096. Is this the correct behaviour?

On Mon, Mar 19, 2012 at 9:53 PM, Ville Sokk wrote:

Moved to GIMP.

On Sun, Mar 18, 2012 at 9:53 PM, Ville Sokk wrote:

Dissolve blending mode. The category should be changed, I don't know about the compositor categories so I just left it at "compositors:math". I tried to follow the way GIMP's dissolve works but gegl is obviously different. There's no mask or opacity input like in GIMP, I assume masking or gegl:opacity is already done on the inputs. Tell me if I need to change something or add those properties.