Is anyone interested in aforementioned gradient editor improvements?
On 19.11.2010 23:14, Bart Kelsey wrote:
I joined this ML because I was advised that there would be interest in
discussing the gradient editor UI. Understand that I'm not trying to
put pressure on anyone to talk about it, but no one seems particularly
interested in picking this up, and, as I said, it's a suggestion that I
(as a regular user with a huge project of my own) don't personally have
time to flesh out into a full spec. I'd be happy to stay if someone
would like to discuss it, but in general there isn't much point in me
being on this mailing list apart from this particular bug report, so if
there's no interest I'm going to unsubscribe.
Hi Bart,
to really improve the gradient editor, i think the scope of design and/or
discussion needs to be a bit less narrow.
The most important required UI change is to shift from the current segments based
concept to a control points based concept. That is, the basic model should provide
for control points which specify _one_ color. Everything between these control
points gets interpolated. Done. No Manual Required. *)
To give a rough impression what of i mean, here's a sketch i'd doodled some time ago:
http://yahvuu.files.wordpress.com/2009/08/gradient-editor-horz.png
It also features a color inspector to save the tedious extra-click for opening
the color pop-up.
regards,
yahvuu
*) How to keep all the current features on top of this model is another question,
and, of course, what's really desired is an on-canvas gradient editor...