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The Line Nova Filter

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The Line Nova Filter Kolbjørn Stuestøl 19 Aug 21:54
  201008211825.08675.ude88@we... Ulf-D. Ehlert 21 Aug 18:24
   The Line Nova Filter Kolbjørn Stuestøl 22 Aug 14:17
Kolbjørn Stuestøl
2010-08-19 21:54:50 UTC (over 14 years ago)

The Line Nova Filter

The text explaining the randomness slider in the filter Line Nova is a bit confusing to me:

"Set this value more larger (up to 2000) to get more distoted radiation. Regular star shape is given by setting this value to 1. The default is 30.." (Also a printing error: disto*r*ted).

I think the average user will better understand an explanation something like this:

"Let the rays start at a random distance from the center. If this control is set to 1, all the rays starts at the distance from the center determined by the value set in the offset radius above. Higher values will randomly add or subtract some pixels from or to the calculated distances. The scale goes from 1 to 2000 with 30 as the default value."

Perhaps adding something telling that the value 1 will result in a circular start and that a high value will let the rays almost cower the image.

Some fast thoughts wile translating the new written render filter chapter. May be too fast?

Kolbjoern

Kolbjørn Stuestøl
2010-08-22 14:17:14 UTC (over 14 years ago)

The Line Nova Filter

Ulf-D. Ehlert skreiv:

Hi Kolbjørn,

Kolbjørn Stuestøl (Thursday, 19. August 2010)

The text explaining the randomness slider in the filter Line Nova is a bit confusing to me:

"Set this value more larger (up to 2000) to get more distoted radiation. Regular star shape is given by setting this value to 1. The default is 30.." (Also a printing error: disto*r*ted).

IMHO you can safely change this (or any other) text if you think it's confusing or wrong. Most likely you will enhance that text, and if you really happen to make it worse (nobody is perfect!) someone else will be confused and will hopefully correct it. :-)

I think the average user will better understand an explanation something like this:

"Let the rays start at a random distance from the center. If this control is set to 1, all the rays starts at the distance from the center determined by the value set in the offset radius above. Higher values will randomly add or subtract some pixels from or to the calculated distances. The scale goes from 1 to 2000 with 30 as the default value."

Sounds good to me.

Maybe it's a good idea to add two or three sample images (e.g. 3 images à 150x150 pixels (with reduced number of lines?)) to illustrate the effect of this option?

Perhaps adding something telling that the value 1 will result in a circular start and that a high value will let the rays almost cower the image.

Yes, why not?

Ulf

Well, I'll give it a try in a couple of days, if not someone else do. There is a life outside GIMP too ;-) I liked your suggestion about adding some illustrating pictures. Kolbjoern