Tutorial: Create a hard beveled stoney text effect!
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The tutorial is splitted into 3 parts (beveled text, stoney background and an interesting long shadow)
Let’s make the beveld text first.
Create a 1200×500px image with black background.
Choose the Text Tool, set the size to 250 and choose a medium gray as text color (i.e. #808080). Then write something into the middle of the screen. I chose the date of the season 3 premier of Game of Thrones.
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To easily center the text use the alignment tool (1). Click on the text on the canvas (2), then center horizontally and vertically by clicking the appropriate buttons (3).
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Go to Layer / Layer to Image Size. This discards the text information.
For the bevel we need a channel that will contain the information where the bevel of the text should reflect light and where not. A channel can only contain black, white and shades of gray. For the kind of thing we want to do it should contain a blurred version of the text we just created. The quick and dirty way to do this is:
- Right click the text layer in the layers stack and choose “Alpha to selection”. (alternatively holt ALT and click the layer thumb in the stack [ALT+WINDOWS in Ubuntu])
- Menu: Select / Feather: at least 15px with the size of the text we just wrote.
- Select / Save to channel – This will activate the channels stack.
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Disable the Selection by clicking CTRL+SHIFT+A or Select / None.
We’ve got a blurred version of the text now in our channels stack. To use it switch back to the layers stack and click the text layer to activate it.
Go to Filter / Map / Bump-Map and use the values from the image. Don’t forget to choose the channel mask we’ve just created in the Bump map drop down menu!
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Now we’ve got a nice and sharp beveled text.
Time for the stoney background:
Select the background layer. Fill it with a darker gray: #4e4e4e. Then fo to Filter / Noise / HSV Noise (values 2/15/0/11).
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Create a new transparent layer above the Background layer.
Window / Dockable Dialogs / Paint dynamics. click the “new dynamics” button. Check these values:
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We need some kind of grungy texture now. I’m combining 3 brushes with paint dynamics to get a nice texture.
Set the FG/BG color to a dark gray and white (The "color"+"random" value in the paint dynamics gives you a random color from the gradient thats selected. Normally you’ll have a FG-BG-gradient, so if you paint you’ll get a random color out of the current gradient).
Choose the Paintbrush tool. First choose the “Galaxy Big” brush (Opacity 25%, Size: ~200px). Paint randomly on the canvas, as seen on the picture. Next repeat the painting with the brush “Sponge 02”. Then a third time with “Sponge 01”. You could also experiment with other brushes (brush: texture four and three)
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After you got a nice random texture go to Filter / Distorts / Emboss (values: “Emboss”, 112, 11, 1).
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The color shadings are pretty plain – so we need to make this more interesting. Choose the Dodge/Burn Tool, use a special brush – I used “texture four” brush to dodge and burn some areas of the background.
I also lowered the opacity (to 90%) a bit of this layer so that the noisy BG layer is sligtly visible.
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Lets do the special shadow now:
What I didn’t want was a normal drop shadow, since that does not fit the light direction. I wanted a more interesting, a long shadow.
- To do it duplicate the date layer. (1)
- Select the duplicate and move it above the dates layer.
- Click teh “Lock transparency” field (found above the layers stack and below the layers mode drop down menu) (see 2 in image)
- Set black as FG color. Fill the layer with pure black by going to Edit “Fill FG color”. (3)
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- Unlock transparency of the layer again
- Filter / Blur / Motion Blur: Linear / 50 / 320.
The “shadow” is pretty soft now.
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The scene is more intense if the shadow is a little harder and darker: To accomplish this I used the curves tool:
- Colors / Curves. Select the Alpha channel and drag the curve to the top as seen in the image.
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Move the shadow layer below the original date layer. I did some fine-tuning now:
- On a new layer: I used the blend tool and “FG to transparency” gradient to darken the left top and right bottom corners.
- Then I chose the paintbrush tool with a very big size soft circle brush and painted over the right part of the image, then I lowered the opacity down to 15%.
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A very small but cool detail was added at the end. I added a slight yellowish color tone to the highlights of the text layer:
- Color / Color balance: Shadows: 0, Midtones:10 / 0 / -10, Highlights: 5 / -15 / -30.
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schwert_raw.jpg
Triple swords
After that I did the triple swords effect on the zero. I have attached the basic photo which I used to extract the sword. I masked it, pasted it into my image rotated/transformed it accordingly to be exactly vertical and smaller. I duplicated it 2 times and one copy was flipped vertically.
Then I merged the 3 sword layers down to one to have them on one layer.
Photo by Troy2007 on http://www.sxc.hu/photo/443841
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I repeated the steps for the long shadow (steps 10-12, but now for the swords layer).
On the swords layer right click the layer in the stack and “Add Layer mask” – Fill it white. You’ll see the mask right beside the layer you added it to (1). Then use a black soft brush with a small size and paint over the overlapping parts of the swords (2) + (3) so that it seems that they would be inside the zero.
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Finally we’re done! I hope you enjoyed this tutorial and I would be happy to see your results ;)
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