Tutorial: Equalize / Homogenize brightness on an image
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Homogenizing the brightness
I’ve opened a simple texture of wood that I want to prepare for making it perfectly seamless. Therefore I have to equalize the brightness of it (you can see that the left part of the image is brighter then the right part).
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To counter that uneven level of brightness you can simulate a highpass filter in GIMP.
- Duplicate the background layer (the image you want to homogenize).
- On this duplicate use Filter / Blur / Gaussian Blur. The pixels you enter in this filter determine how big the parts (that need to be homogenzied) should be. In this texture the brigher parts are distributed over a bigger part of the image, therefore I take a larger value – around 20-40 px.
- Then do an Colors / Invert
- Colors / Desaturate
- Set the layers mode to “Overlay”By doing this the too bright parts get a little darker and vice versa – thats how the images brightness is equalized.
Make the effect stronger by just duplicating the “overlay”-layer.
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Here is another example on a (shadowy) photo where I used the same technique to make the too dark parts brighter while the white parts still look white but not “overwhithened”.
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